Gaming demands a different kind of truth. A player needs to believe your character in the space of a single line, then believe them again three emotional states later, out of sequence, on the tenth take of the day. That naturalistic, in-the-moment honesty is exactly what my acting background is built for.
From naturalistic everyman characters to characters with genuine emotional depth, I bring the same commitment to a two-line barks session as I would a leading role.
Many of my gaming projects are covered by NDA ahead of release, so here’s a flavour of the character work I’ve recorded recently.
















Yes, I’m comfortable recording to picture, timed reference audio, or lip-sync direction, and adjusting pace and phrasing to hit your animation or motion-capture timing.
Yes, I regularly sign NDAs for unreleased and unannounced games and treat script and project details as strictly confidential.
Yes. I can differentiate barks, minor characters and leads within the same title through accent, pitch and delivery, so your cast doesn’t sound like one actor doing impressions.
Yes – I’m comfortable moving quickly between calm, combat, fear, grief and humour across a session, which is a regular part of gaming voice work.
Pickups and additional lines are usually turned around within 24–48 hours, and I can often accommodate urgent post-launch patches faster – just let me know your deadline.
From NPCs to lead characters, I deliver voice acting that adds depth and personality. Get in touch to discuss your project.